I thought it might be helpful to cover some of the basics of making service calls in PDK apps, as well as point out some possibilities for those of you either new to PDK developement or new to using services. One quick note: While one-shot service calls work just fine, there are a few known issues when using services in PDK that require subscriptions.
Palm and HP both to have presence at CES 2011 PreCentral.net In fact, it was CES 2009 that introduced the Palm Pre and webOS, and CES 2010 brought the Palm Pre Plus and Pixi Plus, along with the PDK and webOS 1.4. ..
What with all the “battery optimization” excitement , we nearly forgot that Sprint’s new webOS 1.4.5 update doesn’t just empower the Pre; it also finally brings PDK’d OpenGL and SDL support to the Palm Pixi. On the off chance you don’t speak developer lingo, that’s short for 3D apps and games, and as it turns out the pint-sized Pixi doesn’t play the latter half-badly
The PDK is now out of beta, which means you may now begin submitting PDK-based apps to the App Catalog! As webOS 1.4.5 begins rolling out through the carriers, your apps will become available to customers with the update.
Jeff Bush’s talk “An Overview to Creating Games with Palm’s Plug-in Development Kit” is now online and available for viewing. You can go take a look (highly recommended if you want to get a feel for the PDK), over at the GDC vault
Today, Palm is excited to announce the public beta release of the Plug-in Developer Kit (PDK) , which was announced in January at the Consumer Electronics Show. The PDK is a new component of the webOS SDK, letting developers use C and C++ alongside the web technologies that power the SDK, and even mix them seamlessly within a single application. The PDK brings new functionality to webOS, including immersive 3D graphics, and gives developers who have built games for other platforms an easy way to bring their titles to the webOS platform
It’s been about a year since Palm pulled itself back from the brink of imminent destruction with the announcement of webOS and the Palm Pre , and even less time since the products announced actually hit the market. In that time span, the company has issued another handset (the small, less powerful Pixi ), released a number of over-the-air updates to its OS (nine in all), and created and disseminated a slew of developer tools, including iterative releases of its SDK and a new web-based development environment called Ares . Throughout the ups and downs of the past 12-or-so months Palm has been “back,” the company has stuck with Sprint as its lone carrier partner in the US — so while it’s been innovating and tweaking on its platform and devices, the third-place partner has kept it from the larger audiences AT&T or Verizon might offer.