When we released the Facebook app last week we talked about how we wanted to develop a nice cadence of releases. We are writing on webOS, so surely we can get features out on web time right? When our full developer program went live, our App Catalog began supporting a Beta channel which enables you to get new versions out to a community that is willing to live on the edge
We have some really exciting news to share with you. At GDC this week Palm and Epic Games are demonstrating Unreal Engine 3 on Palm webOS. Unreal Engine 3 powers Epic’s popular Unreal Tournament 3 and Gears of War along with a large number of titles from leading game developers.
If you’ve been wanting to get involved with game programming, but aren’t quite ready to dive into OpenGL yet, take a look at our exclusive new tutorial on Canvas game development. It was written for us by Frank Zammetti, author of “Practical Palm Pre webOS Projects.” Frank’s article covers the development, from scratch, of a new Canvas game, “Far Out Fowl,” sparing no details.
Today, Palm is excited to announce the public beta release of the Plug-in Developer Kit (PDK) , which was announced in January at the Consumer Electronics Show. The PDK is a new component of the webOS SDK, letting developers use C and C++ alongside the web technologies that power the SDK, and even mix them seamlessly within a single application. The PDK brings new functionality to webOS, including immersive 3D graphics, and gives developers who have built games for other platforms an easy way to bring their titles to the webOS platform
Game developers interested in accelerating profitability of existing and future apps are invited to join Palm to learn more about webOS at two upcoming conferences.
You may be familiar with our Application RSS feeds , a unique feature in the mobile app universe that we added recently. The feeds have given developers unprecedented access to a wider range of customers by allowing website developers to create their own catalogs of App Catalog, Web Distribution, and/or Beta webOS applications.
Dion Almaer (aka Director of Palm Developer Relations and my boss) has been busy getting his hands dirty in WebOS and is starting to write about it on his blog . palm-run: package, run, launch and then see log messages talks about one of his early tools for automating some of the recurring tasks in a development cycle, and of course, his code’s available for you to borrow and use (and improve and send back for the rest of the community, of course!) I am having fun taking my Web skillz and applying them to mobile with webOS
Dion Almaer (aka Director of Palm Developer Relations and my boss) has been busy getting his hands dirty in WebOS and is starting to write about it on his blog . Gearing up your applications to be touched and the horizontal scroll is an interesting look at some of the things you need to consider in taking content designed for the desktop and making it usable in a mobile browser
A year ago Palm introduced the world to the Pre and webOS. Since then Palm has shipped the Pre and the Pixi, launched with strong carrier partners in Canada, the United Kingdom, Germany, Spain, Ireland, and Mexico, and partnered with you for a successful private beta that has resulted in over 1,000 applications that have enriched the Palm experience.
Project Ares beta open to all developers Today we’re opening Project Ares to the developer community. Ares takes a radically new approach that brings mobile development right to your browser
Now that Palm Pixi is on the verge of shipping, we’ve released both webOS version 1.3.1 and the new version of the Mojo Software Development Kit. The highlights of the Mojo SDK version 1.3.1 release are the following; Enhanced Pixi support in emulator API to keep screen from auto-dimming Auto-generation of app Help / Support scene Numerous framework doc enhancements Elaborating a bit on the last item, we’ve heard the developer community’s feedback about webOS docs loud and clear.