Nov
05
2009

webOS game development lessons learned: Self Aware at the Sprint Developer Conference

Dan Kurtz, the resident web expert at Self Aware Games , joined Palm on-stage at the Sprint Developer Conference to share his team’s lessons learned from having developed two games for webOS, Word Ace and Card Ace. The team came to webOS thinking that first reports made it an attractive platform for some of their gaming ideas, especially if they matched the games to webOS core capabilities, such as always-on web connectivity, easy text entry from a physical keyboard, and multitasking. That said, they didn’t take the task of developing a webOS game lightly.

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webOS game development lessons learned: Self Aware at the Sprint Developer Conference


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